Kirill Shimanov — Selected Projects

Graphic Design / Visual Communication

SELECTED PROJECTS

by Kirill Shimanov

Graphic Design / Corporate Identity / Branding / Brand Consistency / Digital Design / Print Design / Editorial Design / Presentation Design / Social Media Visuals / Event Materials / Exhibition Materials / Typography / Layout / Visual Concepts / Prepress / Asset Adaptation / Localization / Motion Graphics

01

Kids' Inflight Magazine

Brand identity design
Visual system components Brand guidelines

Task

Create a recurring kids' section for Rossiya Airlines' inflight magazine, published monthly in 70,000 copies and seen by around 900,000 passengers. The aim was to explain aviation through science in a way that works for two age groups: children 6+ and readers 12+.

Solution

The section was split into two age levels across four pages. For younger children, I created a recurring "find the object" game and a set of airline-approved mascots. For older readers, the content used a more factual, science-led approach. I also prepared the copy, illustrations, CMYK artwork and final prepress files for the magazine team.

Timeline
4 days
02

Pipe Plant Calendar

Magazine cover Magazine spread Typography grid

Task

Design a distinctive corporate calendar with a custom layout and grid for a pipe manufacturing company. It had to be practical, visually calm and suitable for partners' offices, while still keeping the brand present and clearly connected to the plant's products.

Solution

I developed several concepts, including a series of urban illustrations that was selected for production. Each page paired a carefully drawn city view with a cutaway scene below ground, where the plant's pipe systems and products became part of the composition. I also designed the calendar grid and overall layout, keeping the result quiet, functional and recognisable.

Timeline
4 weeks
03

Engineering Gift Packaging

Product interface UI components Design icons

Task

Design packaging for a client's corporate chocolate gift set. The packaging had to follow the company brand guidelines, fit standard confectionery dimensions, and be fully prepared for handoff to the chocolate factory for production.

Solution

Created a clean interface built on a 8px grid with thoughtful hierarchy and spacing. Developed a comprehensive design system including color tokens, typography scale, and component patterns. Implemented progressive disclosure to balance feature depth with interface clarity.

Timeline
6 weeks
04

65th Anniversary Book

Packaging mockup Packaging materials Packaging variations

Task

Develop the concept for a company's 65th anniversary book, write and structure the content, create illustrations, design augmented reality scenes, and oversee the publication through to final production.

Solution

Designed a modular packaging system with a flexible layout grid accommodating various product dimensions. Created distinctive visual codes for product categories while maintaining brand unity. Specified sustainable materials and finishes without compromising luxury perception.

Timeline
14 weeks
05

Exhibition Identity & Wayfinding

Exhibition signage
Wayfinding system Exhibition materials

Task

Create a comprehensive identity and wayfinding system for a multi-venue contemporary art exhibition across three European cities. The system needed to adapt to different architectural contexts while maintaining strong visual consistency.

Solution

Designed a modular signage system based on geometric principles with location-specific color palettes. Created flexible typography scales accommodating multiple languages. Developed detailed specifications for application across digital, print, and environmental design contexts.

Timeline
18 weeks
06

Construction Board Game

Campaign visual Motion graphics Social media Campaign implementation Animation storyboard

Task

Create a Monopoly-style board game for a construction company, designed to help 3,000 employees understand how the business works, what different parts of the company do, and which major projects they contribute to — all through a familiar, easy-to-learn game format.

Solution

I adapted the core mechanics of classic Monopoly into a custom company game. I designed the board, cards, rule booklet, illustrations and overall visual system, then supervised print production and assembly to make sure all 3,000 game sets were produced consistently and to the required quality.

Timeline
10 weeks

Behind the Work

A closer look at the process, context and thinking behind selected projects.

Original language: Russian. YouTube subtitles may be available.

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